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Old Nov 02, 2006, 10:18 AM // 10:18   #1
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Default nightfall question.

I don't have nightfall (yet)...

just wondering.. what are the special features of bosses in nightfall? for example in Prophecies, bosses had shortened hex time and +3 health regeneration; and in facions, bosses dealt double damage.

also, do they have the repeated skills again in nightfall? i hated that from factions!
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Old Nov 02, 2006, 10:36 AM // 10:36   #2
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Not really sure. They do appear to have the half hex time of the Prophecies bosses, but also seem to have double damage. Perhaps they are an odd mix of the two?
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Old Nov 02, 2006, 11:27 AM // 11:27   #3
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I've only come across some bosses that have double damage
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Old Nov 02, 2006, 11:36 AM // 11:36   #4
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I haven't noticed anything special so far, but I've only been capping on my warrior so I can't testify to hex duration, but I haven't noticed any duration in condition length.
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Old Nov 02, 2006, 11:37 AM // 11:37   #5
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Quote:
Originally Posted by NoChance
also, do they have the repeated skills again in nightfall? i hated that from factions!
Actually, it would have helped a great deal if Elemental and Physical Resistance (Tyrian Mesmer stances) were duped in Elona. Which they're not
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Old Nov 02, 2006, 12:12 PM // 12:12   #6
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I seem to have noticed a slight health regen on the bossess actually, I am not sure about this but some of them had no enchantment or whatever and still had their health regened during fight.
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Old Nov 02, 2006, 12:19 PM // 12:19   #7
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I get the feeling that the cast time of any spell is halved, though, it might have been my imagination.
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Old Nov 02, 2006, 12:51 PM // 12:51   #8
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Quote:
Originally Posted by lg5000
I get the feeling that the cast time of any spell is halved, though, it might have been my imagination.
I think you're right about that. I've seen a couple Ranger bosses that seemed to cast Troll Unguent awfully fast.

Maybe the different classes have different abilities? I suggested an idea like that months ago, wonder if that's been implemented...
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